Working On Doors
Working On Doors Chris Lenhart The door I am designing in Unreal Engine 4 is a 'double door' , meaning that the door will slide and split from the middle allowing the player to move into a new area to explore. Though if I can I would like to try and make the doors pivot outward away from the player to incite in their mind that there is no need to return to the previous area once passing through the doorway. Reading through Liz England's blog I thought many of these questions really pertain to what kind of game is being made alongside what features it has, if the game is a single player game then questions pertaining to coop are then irrelevant. So for the questions I am choosing to answer I am doing so from the point of view of a single player third person boss fighting game. The Door Problem: How does the player open the door? The player will stand on a certain spot, say a pressure plate, in front of the door that will allow it to open and ena...