Flow Charts and Discover-ability

Chris Lenhart


Flow Charts :
        The application Clock on Iphone has roughly five main screens. Those being World Clock, Alarm, Timer, Bedtime, and Stopwatch. All Screens but Stopwatch had some sort of settings/editing page that could only be gotten to by going to their respective screen first. In terms of Flow I think that there is a good balance within the app, it isn't overly complex with where you can go from screen to screen but it makes sense as to where you would go to get to settings on the five main screens. Personally I use the Clocks app all the time for almost all of its screens besides Bedtime, and I believe that many other people use the app just as much as I do using nearly all of its functions. The fact that no one talks about how easy the flow is on the app means that the flow is good. The everyday person shouldn't pick up on that it should be expected from the app.
Discover-ability :
        The tool I'm going to talk about is an Xbox controller. The controller is ergonomic in design allowing it to fit well in the human palm, designed to rest there for multiple hours without discomfort. Next moving onto the buttons and triggers, the controller has two main triggers, two control sticks, and the rest are buttons for you to input commands. The triggers have a nice amount of resistance to give feedback that you are indeed pulling the trigger, as well as a nice spring back into a neutral position. The buttons on the controller give a "click" both audibly and physically when you press them. In terms of Discover-ability the controller is fairly easy to figure out, also it depends on what game you're playing. Some games use all the buttons available, and some only use about four. Though once you use the controller often enough the object almost feels like an extension of your body.

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