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Showing posts from November, 2019

Feedback Project Final

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Start Screen Level 1 Settings Screen User-Interface types I have chosen to represent diegetic, non-diegetic, and spatial user interface elements in my game. These elements were a bit tough to make using this engine. Stencyl was ridden with bugs and errors that plagued my entire development process. Between sessions errors came up that were bordering on driving me insane. Things began to not work when in the previous session everything was working properly, that being said lets dive into my elements. Spatial   For spatial I made a score counter that keeps track of the players score. As the player destroys the enemies on the screen they gain score. And If i could Im thinking a cool animation would be as the score increasing the number flip like how number flip on a old digital clock. Theres different ways I can take this score tracker, though im not sure what/how exactly I want to approach it. Diegetic Now for diegetic I made the setting page a cockp...