Feedback Project Final
I have chosen to represent diegetic, non-diegetic, and spatial user interface elements in my game. These elements were a bit tough to make using this engine. Stencyl was ridden with bugs and errors that plagued my entire development process. Between sessions errors came up that were bordering on driving me insane. Things began to not work when in the previous session everything was working properly, that being said lets dive into my elements.
Spatial
For spatial I made a score counter that keeps track of the players score. As the player destroys the enemies on the screen they gain score. And If i could Im thinking a cool animation would be as the score increasing the number flip like how number flip on a old digital clock. Theres different ways I can take this score tracker, though im not sure what/how exactly I want to approach it.Diegetic
Now for diegetic I made the setting page a cockpit, in which the player can interact with their physical ship. The player will be able to control whether or not they want music with the buttons in their ship. I find this version of settings much more immersive than other formats. I really enjoy how the game series Metro does this. They almost have all of their indicators and some settings inside of their game the player can interact with.
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