Game Prototype Blog

Flow Diagram
The flow diagram I made for my game prototype is very basic because overall the game itself is very basic in terms of screens and gameplay. The game and user interface is designed around the mechanics in the game. The player being able to click on blocks and break them causing things to fall. As of right now there is two playable levels that are available, more can be made just with increasing difficulty and or added features.  

Wire Frame 
I have numbered one through five detailing the components of the screen. Two through four are all "buttons" in a way where the player has to click to destroy the breakable objects to release the button to fall into the end zone labeled five. This is repeated in gameplay levels in which the players goal is to get the blocky character into the end zone to win/ go to the next level. 

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